Celia Pearce Associate Professor of Game Design c.pearce@neu.edu 617.373.6251 Expertise alternative game genres, game design and research, gaming and gender, independent art, multiplayer gaming and virtual worlds Celia Pearce in the Press Star Wars: Galactic Starcruiser, Disney’s live-in theme park, could change how we vacation “Before ‘Pokémon Go,’ if you asked me what an [augmented reality game] was, it would take me 10 minutes to explain it to you,” says Celia Pearce, a game designer and professor of games at Northeastern University. “So now when someone asks me what a LARP is, I’m going to say, ‘Like Galactic Starcruiser.’ Everyone […] Science Friday Science Friday’s Second Life: The Voyage Home We’ll also hear from Celia Pearce, an associate professor of game design at Northeastern University, and Katherine Isbister, a human computer interaction and games researcher at the the University of California, Santa Cruz, about how virtual worlds like Second Life can help us cope with the quarantine-induced reality we live in now. Do we need a COVID-19 video game? How about 51 games? I think we might “People are just walking down the screen and you’re trying to keep them far apart. Then it adds the variable of masks. Then it adds the variable of sick people. Then you have to prioritize,” says IndieCade’s Celia Pearce, a game designer and professor at Northeastern University. Celia Pearce for Northeastern Global News Why the video game industry is making a big mistake by ignoring older adults Why the video game industry is making a big mistake by ignoring older adults Over 50 million people over the age of 50 are playing video games, yet the game industry continues to ignore and struggle to reach them.
Star Wars: Galactic Starcruiser, Disney’s live-in theme park, could change how we vacation “Before ‘Pokémon Go,’ if you asked me what an [augmented reality game] was, it would take me 10 minutes to explain it to you,” says Celia Pearce, a game designer and professor of games at Northeastern University. “So now when someone asks me what a LARP is, I’m going to say, ‘Like Galactic Starcruiser.’ Everyone […]
Science Friday Science Friday’s Second Life: The Voyage Home We’ll also hear from Celia Pearce, an associate professor of game design at Northeastern University, and Katherine Isbister, a human computer interaction and games researcher at the the University of California, Santa Cruz, about how virtual worlds like Second Life can help us cope with the quarantine-induced reality we live in now.
Do we need a COVID-19 video game? How about 51 games? I think we might “People are just walking down the screen and you’re trying to keep them far apart. Then it adds the variable of masks. Then it adds the variable of sick people. Then you have to prioritize,” says IndieCade’s Celia Pearce, a game designer and professor at Northeastern University.